Click to return to the home page.Click to navigate to my Professional Gallery.Click to navigate to my Personal Gallery.Click to navigate to my resume page.Click to send me an email.Click to navigate to my Linked In Profile.

Erik McKenney Resume

SUMMARY
I have over sixteen years of professional 3D experience; fourteen years in the video game industry and two in the commercial and military simulation field.

I have special depth in:

  • 3D Modeling in Max, Zbrush, and Maya
  • Original texture creation in Photoshop, Substance Painter, Substance Designer, and  Xnormal
  • Concept Art using digital and traditional mediums
  • Excellent communication and organizational skills
  • Ability to learn new software quickly

EXPERIENCE

KingsIsle Entertainment, Austin, TX - Sr. Environment Artist II            2005 - 2008 and 2011-Present

Senior Environment Artist:

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Create concept art, and 3D world geometry based off Design’s paper maps

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Setup lighting

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Model, and texture props and buildings

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Work closely with designers to ensure all game play elements are in place while creating a high level of visual interest and information for the player

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Documented multiple sections of the art pipeline on the wiki

Character Modeler:

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Concept character designs for myself and other modelers

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Created original textures in Photoshop

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Shipped Title: Wizard 101   http://www.wizard101.com/

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Shipped Title: Pirate 101   http://www.pirate101.com/

 

Sony Online Entertainment, Austin, TX                                                2009 - 2011
Environment Artist:

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Modeled, and texture props and buildings

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Created Pre Fabs in the Unreal Editor

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Lit Pre Fabs in the Unreal Editor

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Worked closely with designers to ensure all game play elements are in place while creating a high level of visual interest and information for the player

㰡n style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">         Shipped Title: DCUO Online http://www.dcuniverseonline.com/index.vm

 

Atomic Games, Austin, TX - Environment Artist                                               2004 - 2005

Environment Artist:

  •         Created 3D world geometry based off a 2D map created by the design team in the world editor
  •          Setup lighting
  •          Modeled and texture props and buildings
  •          Built highly accurate 3D military and civilian vehicles and buildings
  •          Used specular and normal maps to add additional detail and realism

Graphic Artist:

  •          Conceptualized and illustrated new company logo
  •          Conceptualize, and created game interface and menus
  •          Mocked up parts of the UI in Flash
  •          Title Worked On:  Close Combat: Red Phoenix (canceled)

 

Acclaim Entertainment, Austin, TX - Artist                                                                   2001 – 2004

Environment Artist:

  •          Created geometry and textures for each of my levels
  •          Set up all lighting for the levels in the proprietary editor
  •          Participated in voluntary daily sketch classes

Character Artist:

  •          Modified existing geometry as well as created new meshes for characters and props
  •          Skinned characters in Max and Maya

Motion Capture Editor:

  •          Using key frames, and controllers I cleaned up the motion capture data
  •          Compressed animations and exported them back to the game skeleton

         Shipped Titles: 

Turok: Evolution

NBA Jam

Showdown: Legends of Wrestling

The Red Star

 

ECC International Inc., Orlando, Fl - Visual Database Engineer                                    1999 – 2001

3D Modeling, Character Animation, and Texture Artist for Military Simulation

 

Engineering & Computer Simulations, Inc. - Database Developer                                 1998 to 1999

Responsible for the modeling, texturing and LOD creation for Commercial and Military Simulation

COMPUTER SKILLS

 

  • 3D Studio Max
  • Xnormal
  • Maya
  • Photoshop
  • UE4
  • Zbrush
  • Unity 5
  • Substance Designer
  • Substance Painter
  • Alien Brain
  • Perforce

 EDUCATION

 Full Sail Real World Education

Winter Park, FL  32792

  • Associates of Science Degree in Digital Media

Sage Junior College of Albany

Albany, NY  12208

  • Associates of Science Degree in Graphic Design

Hudson Valley Community College

Troy, NY  12180

  • Industrial and Technological Drafting

 

 

 

 

 


Click to navigate to my Professional Gallery.Click to navigate to my Personal Gallery.Click to navigate to my resume page.Click to send me an email.