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Erik McKenney
12148 Jollyville Rd Apt 902
Austin, TX 78759
(512) 789-4559
E-mail: emckenney@austin.rr.com
Website: http://www.emckenney.com/
Qualification:
10 years of professional 3D experience with 8 years in the Video Game
Industry and 2 in the Commercial/Military Simulation field.
Extensive experience in Max and Maya, creating game ready assets and environments.
Strong communication, organization, and problem solving skills
Software:
3D Studio Max, Maya, Photoshop, Painter, Zbrush,
Unreal Editor, Flash, Dream Weaver, Alien Brain, MS Excel, MS Word
Professional Experience:
Sony Online Entertainment Austin, TX 2008 - Present
Environment Artist: DC Universe Online
" Model and texture props and buildings
" Setup lighting, collision and world building
" Worked closely with designers to ensure all game play elements
are in place while creating a high level of visual interest and information
for the player.
KingsIsle Entertainment Austin, TX - Environment Artist 2005 - 2008
Environment Artist: Wizard 101 (www.wizard101.com)
" Created concept art for characters and environment assets
" Setup lighting
" Model and texture props and buildings
" Created Character Models
" Created original textures in Photoshop
Atomic Games Austin, TX - Environment Artist 2004 - 2005
Environment Artist: Close Combat :Red Phoenix(Canceled title)
" Created 3D world geometry based off a 2D map created by the design
team in the world editor
" Model and texture props and buildings
" Built highly accurate 3D military and civilian vehicles and buildings
" Setup lighting
" Conceptualize and created User interface and menus, mocking up
parts of UI in Flash.
" Worked closely with programmers and artists to develop art pipeline
and tools.
" Conceptualized and Illustrated new company logo
Acclaim Entertainment Austin, TX - Artist Level 2 2001 - 2004
Environment Artist: The Red Star (2004)
" Created 3D world geometry based off a 2D map created by the design
team in the world editor
" Created collision for players and particles.
" Set sound tags on collision
Character/Mocap Artist: Showdown: Legends of Wrestling (2003-2004)
" Modeled and textured characters and custom wardrobes
" Edited Mocap files for player move sets
" Lighting for Cinemas
" Camera Animation for Cinemas
" Particles for Cinemas
Character Artist: NBA JAM (2003)
" Modeled and textured character models
" Created concept art for characters.
Environment Artist: Turok: Evolution (2001- 2003)
" Created 3D world geometry based off a 2D map created by the design
team in the world editor
" Created concept art for environments, weapons and characters.
" Setup Lighting and Environment FX
" Animated ambient wildlife
ECC International Inc., Orlando, Fl - Visual Database Engineer 1999
- 2001
3D Modeling, Character Animation, and Texture Artist for Military Simulation.
Engineering & Computer Simulations Inc. - Database Developer 1998
to 1999
Responsible for the modeling, texturing and LOD creation for Commercial
and Military Simulation.
EDUCATION
Full Sail Real World Education (Winter Park, FL 32792) 1997-1998
" Associates of Science Degree in Digital Media
Sage Junior College of Albany (Albany, NY 12208) 1992-1994
" Associates of Science Degree in Graphic Design
Hudson Valley Community College (Troy, NY 12180) 1991-1992
" Industrial and Technological Drafting
AWARDS
From Full Sail Real World Education (1998)
Valedictorian
Perfect Attendance
Advanced Achievement
Course Director's Awards:
Design and Art Theory
Computer Graphics
Computers in Digital Media
Video Production
Computer Animation 1
Computer Animation 2
Digital Audio Work Stations
Post Production
Digital Media Assembly
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