Erik McKenney
12148 Jollyville Rd Apt 902
Austin, TX 78759
(512) 789-4559
E-mail: emckenney@austin.rr.com
Website: http://www.emckenney.com/


Qualification:
10 years of professional 3D experience with 8 years in the Video Game Industry and 2 in the Commercial/Military Simulation field.
Extensive experience in Max and Maya, creating game ready assets and environments.
Strong communication, organization, and problem solving skills

Software:
3D Studio Max, Maya, Photoshop, Painter, Zbrush, Unreal Editor, Flash, Dream Weaver, Alien Brain, MS Excel, MS Word


Professional Experience:

Sony Online Entertainment Austin, TX 2008 - Present
Environment Artist: DC Universe Online
" Model and texture props and buildings
" Setup lighting, collision and world building
" Worked closely with designers to ensure all game play elements are in place while creating a high level of visual interest and information for the player.


KingsIsle Entertainment Austin, TX - Environment Artist 2005 - 2008
Environment Artist: Wizard 101 (www.wizard101.com)
" Created concept art for characters and environment assets
" Setup lighting
" Model and texture props and buildings
" Created Character Models
" Created original textures in Photoshop

Atomic Games Austin, TX - Environment Artist 2004 - 2005
Environment Artist: Close Combat :Red Phoenix(Canceled title)
" Created 3D world geometry based off a 2D map created by the design team in the world editor
" Model and texture props and buildings
" Built highly accurate 3D military and civilian vehicles and buildings
" Setup lighting
" Conceptualize and created User interface and menus, mocking up parts of UI in Flash.
" Worked closely with programmers and artists to develop art pipeline and tools.
" Conceptualized and Illustrated new company logo


Acclaim Entertainment Austin, TX - Artist Level 2 2001 - 2004
Environment Artist: The Red Star (2004)
" Created 3D world geometry based off a 2D map created by the design team in the world editor
" Created collision for players and particles.
" Set sound tags on collision

Character/Mocap Artist: Showdown: Legends of Wrestling (2003-2004)
" Modeled and textured characters and custom wardrobes
" Edited Mocap files for player move sets
" Lighting for Cinemas
" Camera Animation for Cinemas
" Particles for Cinemas

Character Artist: NBA JAM (2003)
" Modeled and textured character models
" Created concept art for characters.

Environment Artist: Turok: Evolution (2001- 2003)
" Created 3D world geometry based off a 2D map created by the design team in the world editor
" Created concept art for environments, weapons and characters.
" Setup Lighting and Environment FX
" Animated ambient wildlife


ECC International Inc., Orlando, Fl - Visual Database Engineer 1999 - 2001
3D Modeling, Character Animation, and Texture Artist for Military Simulation.

Engineering & Computer Simulations Inc. - Database Developer 1998 to 1999
Responsible for the modeling, texturing and LOD creation for Commercial and Military Simulation.


EDUCATION

Full Sail Real World Education (Winter Park, FL 32792) 1997-1998
" Associates of Science Degree in Digital Media


Sage Junior College of Albany (Albany, NY 12208) 1992-1994
" Associates of Science Degree in Graphic Design


Hudson Valley Community College (Troy, NY 12180) 1991-1992
" Industrial and Technological Drafting


AWARDS

From Full Sail Real World Education (1998)

Valedictorian
Perfect Attendance
Advanced Achievement

Course Director's Awards:

Design and Art Theory
Computer Graphics
Computers in Digital Media
Video Production
Computer Animation 1
Computer Animation 2
Digital Audio Work Stations
Post Production
Digital Media Assembly